Monday, October 22, 2012
Lighting Adjustments
I have been trying to get the lighting right, but I am still not too happy with it. Here is my lighting progression throughout the night.
Remodelling The Terrain
I have been working on remodeling the ground in my scene, based on the feedback I received in class last week. I am including pockets of lava to get some steam and brighter highlights. I also incorporated the new steps into the scene. Enjoy!
Sunday, October 21, 2012
Remodelling The Stairs
I wanted to redo some of the details in my scene. Here are the stairs that I will end up referencing in to the scene. Enjoy!
Sunday, October 14, 2012
Lighting Progress
I have just started on lighting the scene. I want the majority of light eminating from the magma, but I will ad some flames along the bridge and possibly have the door emit light.
Here are the beginnings of my lighting progress. More to come later.
UPDATE: I wanted to play with the lighting a little more to make it feel a bit more surreal. Here are some more pictures...
I like the lighting on the columns and skull, but I do not like how it is effecting the bridge. Maybe the texture is the problem, but it just does not seem as dramatic as the rest of the scene.
UPDATE: I took Ilan's advice and tried light linking. I also found a light in my scene that was emitting the wrong kind of light, so I adjusted that too. Enjoy!
Here are the beginnings of my lighting progress. More to come later.
UPDATE: I wanted to play with the lighting a little more to make it feel a bit more surreal. Here are some more pictures...
I like the lighting on the columns and skull, but I do not like how it is effecting the bridge. Maybe the texture is the problem, but it just does not seem as dramatic as the rest of the scene.
UPDATE: I took Ilan's advice and tried light linking. I also found a light in my scene that was emitting the wrong kind of light, so I adjusted that too. Enjoy!
Monday, October 8, 2012
Scene Progress #2
Thank you, Ilan! I was having problems opening up my skull project that I spent hours and hours making, and panicked this morning when I couldn't open the file. As much as I love Macs, my problem was that I need to use a PC and ignore version when opening my file, even though I made it in 2013. Here is an update on my scene. It has my columns, bridge, and skull. I put some color on certain things so that it is easier to tell what is what.
Problem: My main issue right now is that everything seems so jumbled together. The stalagmites and stalacites are part of the cohesiveness to my scene, BUT they are making it hard to see everything else. So, I think I will need to put an extra emphasis on texturing and lighting, so that I can differentiate the stalagmits (which are just background props) from the main pieces that I want to highlight, like the doorway, steps, bridge, and columns.
Problem #2: I made a really hi-rez version of my columns, but I can't open my files very well, so I thought I would just use a low-rez, and normal maps, but Im not sure.
Here is my updated scene. Enjoy!
Problem: My main issue right now is that everything seems so jumbled together. The stalagmites and stalacites are part of the cohesiveness to my scene, BUT they are making it hard to see everything else. So, I think I will need to put an extra emphasis on texturing and lighting, so that I can differentiate the stalagmits (which are just background props) from the main pieces that I want to highlight, like the doorway, steps, bridge, and columns.
Problem #2: I made a really hi-rez version of my columns, but I can't open my files very well, so I thought I would just use a low-rez, and normal maps, but Im not sure.
Here is my updated scene. Enjoy!
Edit: I am hoping to make a matte painting for the background. It seems silly to build the whole cave. I am currently taking a matte painting class and hopefully I can make it as one of my projects.
Sunday, October 7, 2012
Scene Progress
I finally finished the columns. I am trying to stylize certain elements. Hopefully, I will be able to use textures and normal maps on the stalagmites and stalactites to improve the cohesiveness. In the morning, I will add my bridge and skull. Furthermore, I will probably add a bit more detail to the doorway. Enjoy!
UPDATE: More progress! With Skull!
Skull Modeling
My skull model is moving along pretty well. Its 10 times further than it was last week. I thought I'd post some progress. I am still working on making it look better, but hopefully it wont need much more. Enjoy!
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