I was attempting to do a spiraling column of cubes, and this is the script that I came up with. Enjoy!
cleanUp();
buildCubes();
//CLEAN UP
global proc cleanUp()
{
SelectAll;
doDelete;
}
//BUILD OBJECTS - make a random sized cube
global proc buildCubes()
{
float $spacing = 3;
float $blockSpacing = 27;
float $cubeSizeX;
float $cubeSizeY;
float $cubeSizeZ;
int $cubeArrayNum = 0;
string $cubeArrayName[];
string $cubeArray[];
//for loop
for ( $blockHeight=1; $blockHeight<10; $blockHeight++)
{
for ( $blockDepth=1; $blockDepth<10; $blockDepth++)
{
for ( $blockWidth=1; $blockWidth<10; $blockWidth++)
{
$cubeSizeX= rand(3);
$cubeSizeY= rand(3);
$cubeSizeZ= rand(3);
polyCube -width $cubeSizeX -height $cubeSizeY -depth $cubeSizeZ;
move -r ($spacing * $blockWidth) ($spacing * $blockHeight) ($spacing * $blockDepth);
rotate -r (rand(0,360)) (rand(0,360)) (rand(0,360)) ;
$cubeArrayName = `ls -selection`;
$cubeArray[$cubeArrayNum] = $cubeArrayName[0];
$cubeArrayNum++;
}
}
}
select $cubeArray;
group -name cubeArray;
for ( $i=1; $i<5; $i++)
{
duplicate;
move -r 0 $blockSpacing 0;
rotate -r 0 15 0;
$cubeArrayName = `ls -selection`;
$cubeArray[$cubeArrayNum] = $cubeArrayName[0];
$cubeArrayNum++;
}
}
Monday, November 26, 2012
Adjustments
Here are some adjustments that I made. I tried to allow the skull to be the main focus of the composition, and I adjusted the cluster of texture that distracted from the eyes.
I was struggling to make the rim light in Maya, so hopefully I can work on that a bit.
I was struggling to make the rim light in Maya, so hopefully I can work on that a bit.
Saturday, November 17, 2012
Side Note
I know this isn't really about the scene, but I wanted to post some
other things that I've been working on. So, here are some other images.
Frozen Moment:
Frozen Moment:
Matte Painting:
Skull Doorway
Adding the skull doorway, does not include the render layers, Ill go back to that once Im done putting my scene together.
Rendering Test
I still need to ad my skull back into the scene, but I wanted to do some rendering tests to make sure my render layers were working properly.
Updated Textures
Here is my scene with textures and the new objects. I will be incorporating this in to my original scene. I still have to fix some of the lighting too, but its definitely getting there..
UPDATE:
UPDATE: Almost there!
UPDATE:
UPDATE: Almost there!
Friday, November 16, 2012
Additional Objects
I've decided to adjust some objects in my scene, and add a few more. I just felt like its not really creepy enough. Here is a rib cage that I am considering to use for my bridge, because I feel like the bridge isn't really working.
Monday, November 12, 2012
UV Mapping
Here is an update of my UV Mapping. Just working on trying to get the checker to lay out properly for now. I already have my textures chosen, so thats the next step!
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